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Computing

Our vision

At Henleaze Infant and Junior Schools, we aim to give our children the skills to be confident, creative and safe digital citizens. We promote safety and kindness as well as skill and knowledge thus enabling all children to be fluent in a variety of technologies that go beyond a computer.

 

Our Curriculum

At Henleaze Infant School, we follow the Purple Mash curriculum, and in Henleaze Junior School, we follow the Kapow curriculum. Subject leaders have worked together to ensure that the computing curriculum is cumulative, coherent and connected. Across the Henleaze Computing sequence, what pupils will know and be able to do across the curriculum has been carefully mapped. This ensures that learning builds cumulatively and helps students to make connections between concepts that they have learned. 

The computing curriculum, whether delivered through Purple Mash or Kapow, is organised into 5 key areas: Computing systems and networks, Programming, Creating media, Data handling and Online safety.

It is designed as a spiral curriculum with the following key principles: Cyclical – return to key knowledge and skills; Increasing depth – revisited with greater complexity and Prior knowledge – builds upon previous foundations.

Three strands run through each unit: Computer science (developing an understanding of how digital systems work and how to design, write and debug programs to control them), Information technology (using technology purposefully to create, organise, store, manipulate and present digital content across a range of contests) and Digital literacy (recognising the opportunities and risks of the online world and develop the skills to use technology safely, respectfully and responsibly). In our curriculum, 2 types of knowledge have been identified: 

  • Declarative knowledge (facts, concepts and information that pupils need to understand; including knowledge of algorithms, how networks function, input and output devices and the vocabulary used to describe digital systems) is mapped within each discipline. It forms the theoretical foundation that helps pupils make sense of the digital world and supports their ability to explain and reason about how and why things work.
  • Procedural knowledge (the practical know-how that enables pupils to apply their understanding through action. This involves tasks such as writing code, debugging programs, editing digital media, using data-handling tools and navigating software interfaces) is developed through hands-on experience and allows pupils to use technology purposefully and creatively to solve problems and complete tasks. 

Digital literacy is at the curriculum’s core, ensuring pupils learn how to use technology safely, responsibly and effectively.  The curriculum promotes awareness of environmental issues. It encourages children to explore concepts such as climate change, resource use and conservation, promoting a sense of responsibility for the planet.  Critical thinking: pupils analyse digital content, evaluate data and reflect on the effectiveness of their own and others’ digital solutions. This helps them to question assumptions, make informed decisions and form reasoned conclusions about how technology is used and its impact on the world around them.

Our computing curriculum supports SMSC development by encouraging pupils to: explore different perspectives; reflect on ethical issues; collaborate with others and appreciate cultural diversity through subject-specific content. Lessons promote British values by incorporating activities that encourage debate, respect for differing opinions and understanding of societal structures. Our curriculum broadens pupils’ experiences by introducing them to influential innovators, real-world applications of technology and the ethical and social dimensions of the digital world.

Impact

Each year group has clear cumulative end goals – these are identified for teachers. Formative assessment is embedded including: questioning, observation, discussion and peer interaction, lesson pauses, retrieval practice (quizzes), use of success criteria and short reflections (knowledge catchers) enabling pupils to consolidate learning and teachers to gauge understanding. 

Subject overview

  Reception  Year 1 Year 2 Year 3 Year 4 Year 5 Year 6
Terms 1 and 2 Introducing Online Safety Rules

Exploring the iPads
Online Safety

Navigating Purple Mash and creating an Avatar

Programming Bee Bots

Directional language and algorithms
Online safety

Making music digitally

Coding
Computing Systems and Networks

Networks

Journey inside a computer
Computing Systems and Networks

Collaborative learning- Google

Programming

Further coding with Scratch
Computing Systems and Networks

Search engines

Data Handling

Mars Rover 1
Computing Systems and Networks

Bletchley Park and the history of Computers

Data Handling

Big Data 1
Terms 3 and 4

Online Safety (Safer Internet Day)- focus on asking a grown up for help


Camera use on the iPads

Bee Bots programming

Online safety (Safer Internet Day)

Focus on what information to keep private online

Exploring technology uses
Animation (using Stop Motion)
Online safety (Safer Internet Day)
Focus on how to search safely

Photo editing
Creating Media

Video trailer
Data Handling

Investigating weather
Creating Media

Stop motion animation
Computing Systems and Networks

Exploring AI
Terms 5 and 6 Logging on to Purple Mash

Using a drawing programme
Spreadsheets

Coding
Word Processing

Spreadsheets
Programming

Scratch

Online Safety

Year 3
Programming

Computational thinking

Online Safety

Year 4
Programming

Music

Online Safety

Year 5
Programming

Intro to Python

Online Safety

Year 6
  Year R Year 1 Year 2 Year 3 Year 4 Year 5 Year 6
Online Safety Content

Managing Online Information

Health, wellbeing and lifestyle

Online bullying

Copyright and Ownership

Self image and identity

Recap Online Safety Rules

Copyright and Ownership

Online bullying

Privacy and Security

Safer Internet Day and Online Safety Week

Health, wellbeing and lifestyle

Online Relationships

Managing Online Information
Recap Online Safety Rules

Copyright and Ownership

Online bullying

Privacy and Security

Safer Internet Day and Online Safety Week

Health, wellbeing and lifestyle

Online Relationships

Managing Online Information
To know that not
everything on the internet is true: people share facts,
beliefs and opinions online.

To understand that the internet can affect your moods and feelings.

To know that privacy settings limit who can access your important personal information
Information, such as your name, age, gender etc.

To know what social media is and that age restrictions apply.
To understand some of the
methods used to
encourage people to buy things online.

To understand that
technology can be designed to act like or impersonate living things.

To understand that
technology can be a distraction and identify when someone might need to limit the amount of time spent using
Technology.

To understand what behaviours are appropriate in order to stay safe and be respectful online.
To know different ways we can communicate online.

To understand how online information can be used to form judgements.

To understand some ways to deal with online bullying.

To know that apps require permission to access private information and
that you can alter the permissions.

To know where I can go for support if I am being bullied online or feel that my health is being affected
by time online.
To know that a ‘digital footprint’ means the information that exists on the internet as a result of a person’s online activity.

To know what steps are required to capture bullying content as evidence.

To understand that it is important to manage personal passwords effectively.

To understand what it means to have a positive online reputation.

To know some common online scams.